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Interaction Design/2010/9 min/Reel № 10.001

ByMichael Edwards

Michael Edwards on incentivising kids by turning it into a game

Let It Out!/Recorded 2010

A close reading, kept within reach.

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The short version

Michael Edwards takes interaction design as a lens on the larger question the festival keeps returning to: what design owes to the people and places it works among. The talk moves from specific projects toward a broader argument about practice.

Recorded in USA in 2010, the conversation is grounded in Michael's own working method — the compromises, the constraints, and the moments where the work taught them something they didn't expect.

The closing turn is characteristic of the archive: less a conclusion than a provocation, handed to the audience to carry into their own disciplines.

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Michael Edwards talks about incentivising kids by turning it into a game.

Michael Edwards

About the speaker

Michael Edwards

New York/USA

His contributions to design have addressed issues including malnutrition, sustainable architecture, malaria, science education and the history of New York.