
Interaction Design/2010/9 min/Reel № 10.001
ByMichael Edwards
Michael Edwards on incentivising kids by turning it into a game
Let It Out!/Recorded 2010
A close reading, kept within reach.
Michael Edwards takes interaction design as a lens on the larger question the festival keeps returning to: what design owes to the people and places it works among. The talk moves from specific projects toward a broader argument about practice.
Recorded in USA in 2010, the conversation is grounded in Michael's own working method — the compromises, the constraints, and the moments where the work taught them something they didn't expect.
The closing turn is characteristic of the archive: less a conclusion than a provocation, handed to the audience to carry into their own disciplines.
Michael Edwards talks about incentivising kids by turning it into a game.

About the speaker
Michael Edwards
New York/USA
His contributions to design have addressed issues including malnutrition, sustainable architecture, malaria, science education and the history of New York.
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